60Pins Astron Project HK

Astron Moon I

  • Astron Moon(ESA Moon Camp Challenges HK) Designed for 7-9 years old students

Use Tinkercad to create a base on moon

  • Lunar Lander
  • Lunar Ordbital Space Station
  • Lunar Rover
  • Moon Base
  • Rocket
  • Space Suit

Astron Moon II

  • Designed for 10-12 years old students
Build a complete moon base with Fusion 360.
 
  • Use of lunar soil, 
  • water ice
  • Considering power source, 
  • recycling system, 
  • food growth chamber
  • Protection from meteorites & radiation

Astron Simulator

age: 10-12 (3 hr), 13-15 (1.5 hr)

Learning pixel art & colour sensor

Write a programme & code to display designs on board on ISS

age: 13-15

Conduct experiment with Raspberry Pi

sensor + data logger

camera + machine-learning

data analysis

Astron Lab

Galaxy Flight

PROFESSIONAL PILOT LEADS YOU TO 

Space travel
Aerodynamics
Takeoff vs Liftoff
Physics: force, zero gravity, moment
Navigation & tracking & geography
Communication on the Earth & Space
Weather

Rocket Launcher

Age: 13-15

Teamwork with aliens

Sci: space experiment

Career: strategy & funding

Sandbox: spacecraft construction

Astron Drone

age: 10 – 15

  • Drone Coding Game Simulator
  • Python / Scratch Coding
  • Obstacles Calculation

metAstronomy - VR

2. Horoscope
Stargazing
Cospace Coding
Coding in Space

Space - AR

AR Cube

Cospace Edu 

NFT in Space

  • Understanding of NFT, cryptocurrency blockchain & security

  • NFT collection design

  • Make a NFT perler bean keychain

  • Understanding pixel art & pointillism

  • Link it to virtual gallery as portfolio

Futuristic Space Art

Created by You & Me

【Maker】The next generation MAKER

【Maker】The next generation MAKER

2022 年 5 月 7 日

“What is a maker?” Maker represent People who do not aim at the profit and strive to turn various ideas into reality. Makers are a group of people who like or enjoy innovation. They insist on innovation. , Continue to practice, be willing to share and pursue a better life, and seek to transform ideas into reality. Compared with software developers, Makers prefer hardware creation.

As a team that has been committed to stimulating creativity through games, building a desire for programming, and training students in logical calculations, image thinking, visual judgment, and observation, 60Pins have the genes of makers, and they often learn from makers.

 

As a team that has been committed to stimulating creativity through games, building a desire for programming, and training students in logical calculations, image thinking, visual judgment, and observation, 60Pins have the genes of makers, and they often learn from makers.

 

We are now going to make new MAKERS.

 

Our maker class teaches students about mathematics, coding, and mechanics. Throughout the application of the STEM concept, students can understand the theories behind it.

 

 

‘Maker’ education encourages students to think and put their creative ideas into practice. ” In the course of practice, students will learn and apply various modules to cultivate creative and maker spirit. At the same time, they can learn self-management, self-control, and peer collaboration, and promote the improvement of students’ overall literacy.

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【Zero Waste】The first lesson of Zero Waste

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